Martin is a professional web developer and hobbyist games programmer from Wakefield, England.
He is married with three children and is the founder and lead programmer of Retroburn Game Studios.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
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Friday, March 16th 2012 / XNA
I've not posted much lately as I've been busy finishing my game Positron but I've been seeing increasingly negative comments targetted at Microsoft with regards to Windows 8, XNA, and XBLIG lately and I thought I'd post something to share my thoughts.

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Monday, January 30th 2012 / XNA
A few days ago I spoke at a Game Republic event promoting Windows Phone 7 with Mike Ormond, Will Leach and Simon Jackon. The various presentations covered the Windows Phone 7 platform, Xbox Live integration for licensed developers and then Simon and I showed off Vequencer and spoke briefly about how we'd developed it.

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Tags:   game republic   windows phone 7   wp7   xna
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Thursday, January 12th 2012 / Blog
This year I'm really pushing my Indie Games Startup (Retroburn Game Studios) and I'm planning on attending all of the networking events and conferences that I can.

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Tuesday, January 10th 2012 / XNA
Being an advocate of the Xbox Live Indie Games channel I have always tried to stay on top of the games being released and follow many of the developers on social networks like Twitter and Facebook.

The thing is, there are many more XBLIG developers who I'm not following, and many games which get very little exposure on the internet and they don't get the coverage from the gaming media either.

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Wednesday, January 4th 2012 / Gaming
A few days ago I completed my first play-through of Deus Ex: Human Revolution (on the Xbox 360) and I thought I'd take the opportunity to write a short review of the game and share some of my thoughts regarding the game's direction

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Tags:   deus ex   eidos   games   montreal   reviews   xbox
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Thursday, December 29th 2011 / XNA
Many months ago, way back in May I first heard about the PlayStation Suite, a new initiative from Sony to open up development on their platforms to a wider audience in a similar way to what Microsoft have done with XNA.

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Monday, November 28th 2011 / XNA
On Saturday I took part in the launch event for Nokia's alphalabs experiment. It was a great event and I really enjoyed the entire day, but before I go into more detail let me give you some background information.

About a month ago I was contacted by a member of Nokia's developer outreach program (Robin Cramp) with regards to working on a project for Nokia's new Windows Phone, the Lumia 800. It sounded like something I'd like to be involved in so I put my name in.

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Tags:   alphalabs   nokia   vequencer   wp7   xna   xnaukug
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Thursday, October 20th 2011 / XNA
I was pleased to see an article about Xbox Live Indie Games (XBLIG) on gamesindustry.biz this week, but after reading it I think the writer still did not really explain what the article title hinted at. The article in question subtitled 'How To Survive' does not really give much insight into how the platform and the marketplace works for the average developer. It showcases some of the work done by some of the more experienced developers and sweeps away the thousands of failed ventures that have gone before them.

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Tags:   games   xblig   xbox   xbox live indie games   xna
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Monday, October 3rd 2011 / Blog
As anyone involved in Email Marketing should know, even the most legitimate mailers can sometimes hit Spam Traps. Many people however don't understand what a spam trap is, and that's because there are two different types of trap which operate differently:

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Thursday, September 29th 2011 / Web
I've recently been looking into options of adding relevant advertisements to my site and ran a test of some Google AdSense ads, which supports displaying ads relevant to the visitor's country.

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Tags:   geoip   ip-countryside   php   web
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