I'm a professional game developer from Wakefield, England, working for TickTock Games.
I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
emailfacebooktwittermessengersteamxboxliveretroburn
Tags
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic games gaming geoip global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam storage super stock sd1 fr team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
Archive
Links
Web
XNA
Games
Email Deliverability
Monday, March 21st 2011 / XNA
I've just submitted this issue on Connect (Microsoft's 'Bug tracker'), if you're an XNA developer interested in developing for XBLIG please read and 'vote-up' my issue (note you'll need to log in to a Live! account first):

Read the full article...
Tags:   live   network   storage   xblig   xbox   xna
0
Saturday, March 19th 2011 / Blog
I've been using Mozilla Thunderbird for quite some time now as my email client of choice (much preferred over Outlook and Windows Live Mail) and one thing that's slightly annoyed me is there seems to be no way to re-arrange the order of the email accounts shown in the left panel.

Read the full article...
Tags:   blog   thunderbird
10
Saturday, March 19th 2011 / Gaming
Yesterday I launched my new review website IndieTrials.com. The website was set up to review the games released on Xbox Live Indie Games (XBLIG) but specifically reviews the trial experience offered by the game.

Read the full article...
Tags:   gaming   indie   indietrials   reviews   trials   xblig
0
Monday, March 14th 2011 / XNA
I've been using a third party physics library in my XNA projects since mid 2010 called BEPUphysics . When I started using BEPUphysics it was distributed under a commercial license which meant you had to pay a percentage of your game's revenue to the creators of BEPUphysics.

Read the full article...
Tags:   bepu   physics   wp7   wp7dev   xblig   xna
0
Wednesday, March 9th 2011 / Web
I know if you've read my previous posts you might think I'm being sarcastic with the title of this post but no, Eidos Montreal's new website is great!

Read the full article...
Tags:   eidos   montreal   web
0
Thursday, March 3rd 2011 / Web
Just thought I'd check the Eidos Montreal website to see if they'd responded to any of the feedback I provided and I noticed they've fixed the main issue!

Read the full article...
Tags:   eidos   montreal   web
0
Thursday, March 3rd 2011 / Blog
It was last May that I made a post about my Blackmagic Intensity Pro and I thought it was about time I wrote another!

Read the full article...
Wednesday, March 2nd 2011 / Web
One of the most memorable games I've ever played was Deus Ex, developed by Ion Storm and released in 2000 at a time when I was pretty new to PC gaming.

Read the full article...
Tags:   deus ex   eidos   montreal   web
0