I'm a professional game developer from Wakefield, England.
I'm married with four children and I am the director and lead programmer of Retroburn Game Studios.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
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Thursday, June 17th 2010 / XNA
Following on from my earlier post I've already now added in the functionality I needed for my BSP Importer using Quake 3 style shaders (since we're using NetRadiant to build our levels).

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Tags:   bsp   tesselating
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Thursday, June 17th 2010 / XNA
I've been thinking for a while that I need to go back to my XNA BSP Processor / Importer to optimize the output a little more and my current focus is optimizing the patch meshes in the BSP. We use NetRadiant to create our game levels in BSP format (and for our track builder I export each piece as an individual BSP then convert it into a mesh since I'm not really a modeller but I'm pretty good with level editing tools).

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