I'm a professional game developer from Wakefield, England.
I'm married with four children and I am the director and lead programmer of Retroburn Game Studios.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
emailfacebooktwittermessengersteamxboxliveretroburn
Tags
Archive
Links
Web
XNA
Games
Email Deliverability
Monday, October 3rd 2011 / Blog
As anyone involved in Email Marketing should know, even the most legitimate mailers can sometimes hit Spam Traps. Many people however don't understand what a spam trap is, and that's because there are two different types of trap which operate differently:

Read the full article...
Tuesday, June 28th 2011 / Blog
Now that we've identified the domain parts of all the MX servers we're hitting (from Part One), we can now move on to identify each domain which matches one of these groups of MX servers.

Read the full article...
Tuesday, June 28th 2011 / Blog
If you've ever seen DSNs saying 'temporarily deferred' or 'too many recipients' it's likely you're sending too many emails to a particular MX server or ISP. You should make use of PowerMTA's backoff mode if you see these errors to slow down your sending speeds to a point which the ISP is willing to accept.

Read the full article...
Friday, June 24th 2011 / Blog
I've been meaning for some time now to start sharing some of my PowerMTA work and share some of my experience working within the field of Email Deliverability but it keeps me so busy I have very little time to write anything up!

Read the full article...