I'm a professional game developer from Wakefield, England, working for TickTock Games.
I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
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Tuesday, May 14th 2013 / Gaming
Yesterday I decided not to play with the Rift after work as I'd felt a bit ill all day and didn't want to make it worse, so to cover my third day with the Rift I think I'll share a few observations I've made during my first two days using the device.

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Monday, May 13th 2013 / Gaming
Following on from Day One and my severe nausea, I decided to have a go at calibrating the Rift to try and improve my experience.

First up I wanted to try out Team Fortress 2 and I knew it had an in-built calibration tool which is supposed to be able to accurately determine your IPD (Interpupillary Distance) which as I mentioned in the previous article, helps to accurately place the virtual cameras to simulate your own eyes looking in to the 3D scene.

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Sunday, May 12th 2013 / Gaming
My Oculus Rift turned up a couple of days ago and I got it all set up and played around with it for a while yesterday morning.

The Rift itself is pretty easy to set up, the control box attached to the headset has power, USB and HDMI connections which all need plugged in and then you switch it on. The PC (or in this case my iMac running Windows 7 via bootcamp with an HDMI->DisplayPort adapter) will auto switch to 1280x800 and mirror the rift screen to the monitor.

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Tags:   3d   gaming   half-life 2   mirrors edge   nausea   oculus rift   vr
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