I'm a professional game developer from Wakefield, England, working for TickTock Games.
I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
emailfacebooktwittermessengersteamxboxliveretroburn
Tags
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic games gaming geoip global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam storage super stock sd1 fr team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
Archive
Links
Web
XNA
Games
Email Deliverability
Monday, January 20th 2014 / Blog
See that cool looking banner there on the left showing that awesome Tron inspired light cycle game Positron? Well I've been working on the game in my spare time for the past two years and It's finally nearing release!

I could really use your help in spreading the word about the upcoming PC demo which will be released on February 1st 2014.

Read the full article...
Monday, July 23rd 2012 / XNA
This past weekend I've been working on optimizing my game Positron for release on Windows Phone 7. I found a few major flaws in the rendering which I fixed and meant that performance increased drastically, so much so that I can now render the game at full 800x480 resolution (was previously rendering to a reduced resolution of 500x300).

Read the full article...