I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Thursday, June 17th 2010 / XNA
Following on from my earlier post I've already now added in the functionality I needed for my BSP Importer using Quake 3 style shaders (since we're using NetRadiant to build our levels).

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Tags:   bsp   tesselating
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