I'm a professional game developer from Wakefield, England.
I'm married with four children and I am the director and lead programmer of Retroburn Game Studios.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
emailfacebooktwittermessengersteamxboxliveretroburn
Tags
Archive
Links
Web
XNA
Games
Email Deliverability
Monday, July 23rd 2012 / XNA
This past weekend I've been working on optimizing my game Positron for release on Windows Phone 7. I found a few major flaws in the rendering which I fixed and meant that performance increased drastically, so much so that I can now render the game at full 800x480 resolution (was previously rendering to a reduced resolution of 500x300).

Read the full article...
Friday, March 16th 2012 / XNA
I've not posted much lately as I've been busy finishing my game Positron but I've been seeing increasingly negative comments targetted at Microsoft with regards to Windows 8, XNA, and XBLIG lately and I thought I'd post something to share my thoughts.

Read the full article...
Monday, January 30th 2012 / XNA
A few days ago I spoke at a Game Republic event promoting Windows Phone 7 with Mike Ormond, Will Leach and Simon Jackon. The various presentations covered the Windows Phone 7 platform, Xbox Live integration for licensed developers and then Simon and I showed off Vequencer and spoke briefly about how we'd developed it.

Read the full article...
Tags:   game republic   windows phone 7   wp7   xna
0
Monday, November 28th 2011 / XNA
On Saturday I took part in the launch event for Nokia's alphalabs experiment. It was a great event and I really enjoyed the entire day, but before I go into more detail let me give you some background information.

About a month ago I was contacted by a member of Nokia's developer outreach program (Robin Cramp) with regards to working on a project for Nokia's new Windows Phone, the Lumia 800. It sounded like something I'd like to be involved in so I put my name in.

Read the full article...
Tags:   alphalabs   nokia   vequencer   wp7   xna   xnaukug
0
Monday, March 14th 2011 / XNA
I've been using a third party physics library in my XNA projects since mid 2010 called BEPUphysics . When I started using BEPUphysics it was distributed under a commercial license which meant you had to pay a percentage of your game's revenue to the creators of BEPUphysics.

Read the full article...
Tags:   bepu   physics   wp7   wp7dev   xblig   xna
0
Tuesday, January 4th 2011 / Blog
I've now had my new Windows Phone for a full week and thought I'd share my thoughts on the new operating system and the phone itself (HTC HD7).

Read the full article...
Tags:   hd7   htc   windows phone 7   wp7
1