I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Wednesday, June 30th 2010 / Music
A few years ago I was trying to learn some new scales on guitar and came up with a little script to generate some nice reference posters as a learning aid.

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Tags:   guitar   music   posters
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Thursday, June 24th 2010 / Web
Before reading the entire post if you just want to check out the sites I've worked on here are some quick links:

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Tags:   web
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Tuesday, June 22nd 2010 / XNA
The past few days I've been working through some of my engine and game code replacing my usual comments with documentation comments and I thought I'd make a quick post about it since it seems to be something very few people do.

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Tags:   comments   documentation   xna
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Thursday, June 17th 2010 / XNA
Following on from my earlier post I've already now added in the functionality I needed for my BSP Importer using Quake 3 style shaders (since we're using NetRadiant to build our levels).

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Tags:   bsp   tesselating
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Thursday, June 17th 2010 / XNA
I've been thinking for a while that I need to go back to my XNA BSP Processor / Importer to optimize the output a little more and my current focus is optimizing the patch meshes in the BSP. We use NetRadiant to create our game levels in BSP format (and for our track builder I export each piece as an individual BSP then convert it into a mesh since I'm not really a modeller but I'm pretty good with level editing tools).

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Tuesday, June 15th 2010 / XNA
Here's a preview of my latest XNA project, a new track builder game for Xbox Live Indie Games. The screenshot here shows a view of the track in free-view mode after creating the track in-game. The aim of the game is to create your own tracks, set fastest lap times and share them with other people on Xbox Live!

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