I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
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Sunday, May 19th 2013 / Gaming

Day Eight With The Oculus Rift - Microstar

I had intended to write about Hawken and Doom 3 again today but FRAPS seemed to stop capturing my screenshots so instead I thought I'd check out one of the smaller demo apps I'd downloaded.

Museum of the Microstar is a visually impressive Unity-made application which is set inside a futuristic museum, teaching the history of the Earth and it's destruction.

Download: http://rustltd.com/projects/the-museum-of-the-microstar

Impressively, straight out of the first door you're met with a staircase leading up to the first set of exhibits and while the view of the Microstar is nice, it's the sense of real height you get with the Oculus on when looking over the edge of the staircase.

I proceeded to walk from platform to platform looking at the exhibits. They tell a story of how the world was ultimately destroyed, mentioning coal first as one of the major fuel sources of Earth in past history.

As you walk around, some of the exhibits are out of order which gives the devs an excuse for some fancy effects:

The actual Microstar spinning in the centre of the museum is of course the main attraction. While it's pretty cool looking I wasn't really getting much sense of depth from it. I think I probably need to slightly calibrate the settings in the game to get it just right.

Looking down beneath the star I noticed I could make my way down if I jumped down the outside wall, which I did and got a closer look at the machinery on the ground.

The demo looks pretty impressive and when on the platforms you do get a sense of height but overall it didn't feel as three dimensional as the other games I've been playing. I'll likely try this again when I have more time and properly work my way through each exhibit as I just skimmed through this time.

If you found this post helpful please leave a comment below:
jdub1981 / 2013-08-10 22:02:42
I think this is more of a demo of tessellation and NVidia 700 series graphical capabilities along with the rift. I first played on a radeon 4670 which displayed zero particles and had black graphical glitches that randomly appeared...later I determined it was a graphics card problem. I now own a gtx760. With the millions of particles on screen at any one time its overloads the senses. I couldn't handle it.