I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dpi dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic gamedev games gaming geoip girls make games global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manchester manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster sdl2 shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam stencyl storage super stock sd1 fr superhot team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web willow windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
Email Deliverability
Wednesday, May 22nd 2013 / Gaming

Day Eleven With The Oculus Rift - Zombies

Just a small update today compared to previous days since I had a lot of work to do. I was going to try out my old Doom 3 maps but saw in my downloads directory I had a demo called Zombies On The Holodeck.

I was surprised I hadn't tried this one yet so unzipped it and had a quick go. This is another little game made in Unity but it's actually a pretty nice wave-based zombie survival shooter.

The arms on the player character look a bit wrong since they look very long for some reason. Almost makes you look like a zombie yourself with your arms outstretched. On first loading the game it also brings up various options for use with Hydra and other stereoscopic displays which is pretty cool. Unfortunately I don't have a Hydra to test with but it seems a lot of these demos are combining Hydra and Oculus Rift but luckily this one still works with controller or keyboard and mouse.

The first wave of zombies begins and you are confronted with a handful of slow moving enemies. I mash the buttons until I figure out how to switch to my pistol and begin shooting away. Aiming seems a little weird since you don't seem to aim towards the centre of the screen, It was trial and error trying to hit the zombies with the left and right pistol.

The zombies look pretty cool, nicely modelled and animated and when surrounded by a few of them you do get a sense of urgency as they start attacking you.

I managed to find a few more guns and found a few more areas and buildings to explore. This all looks pretty cool but when the waves start it can sometimes take a while for the zombies to reach you. I only had a few minutes to play but I think I'll try this some more as it was fun. Just before finishing this post I'll share a pic of crawling zombie, these guys fall to the ground after being shot then drag themselves along which is a nice touch but the animation doesn't quite look right yet.

If you found this post helpful please leave a comment below: