I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
emailfacebooktwittermessengersteamxboxliveretroburn
Tags
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dpi dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic gamedev games gaming geoip girls make games global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manchester manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster sdl2 shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam stencyl storage super stock sd1 fr superhot team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web willow windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
Archive
Links
Web
XNA
Games
Email Deliverability
Saturday, May 25th 2013 / Gaming

Day Fourteen With The Oculus Rift - Doom 3 Footage

This time round I had intended to try out one of my old Doom 3 maps with Doom 3 BFG but after downloading it and dropping it in to the game directory I came up against a couple of problems.

Firstly I couldn't access the console, a quick Google search showed me how to do that from command line. Then on loading the map it gave me an error due to incorrect format of a monster model in the game.

I then read a little more about this issue and apparently all the assets were changed quite significantly in Doom 3 BFG so if you're including rag dolls and monsters in your maps they'll no longer load in Doom 3 BFG (but would still work in Doom 3 (which currently doesn't have OR support).

So I decided I'd just have a play of Doom 3 and try recording it with FRAPS to see if it'd capture at a fast enough frame rate to put up a video for fellow Rift users to view. I'm quite happy with the resulting video, it shows approximately 15 minutes of footage not far from the start of the game. There are a few particular moments that look pretty cool. Some of the objects in the maps are quite detailed when looking at them in 3D and when you're confronted by enemies from all sides it can be quite intense.



Please check out the video and let me know if you could watch it with your Rift on. It's saved out to MP4 format in 1280x800 at 60fps (or as best FRAPS could handle on my iMac).

Doom 3 BFG - 1280x800x60.mp4

I've also uploaded the video to YouTube too but since YouTube doesn't properly support 1280x800 or 60fps video I'd advise people to download the original video linked above and try that in your favourite video player.



If you found this post helpful please leave a comment below:
 
Comments
Tags:   3d   doom 3 bfg   gaming   oculus rift   video   vr
0