I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Thursday, May 23rd 2013 / Gaming

Day Twelve With The Oculus Rift - War Thunder

This time round I took to Twitter to see what people could recommend that I try on my Oculus Rift. One suggestion was that I try out an aerial combat game, War Thunder.

A recent forum posting had been made on their forums showing how to get the game running in the Rift so I saved the link and set the game downloading (it's free) when I got home from work.

I wasn't quite expecting the game's download to be so huge! Not only did I have to wait for the game to download almostt 6GB of assets but they downloaded at about 0.5MB/s so it took a good few hours.

When it was done and I'd eaten and put the kids to bed, I loaded up the game to have a quick play. I worked through the quick tutorial and found a funny part where I was prompted to press my middle mouse button to target enemies. My Apple Magic Mouse doesn't have a middle button (well technically it only has one button, but it doesn't expose a simulated middle button click. I failed this step in the tutorial a few times, searched how to enable middle button support, gave up, then looked in the game options. I then found out that I could press X to target the planes, did that and finished the rest of the tutorial.

I then went back to the forum post:


I started reading it and downloaded the files attached to the post, visited the link for the 3rd party 3D driver then read through all the set up instructions. I realised this was not some simple download-and-run VR experience. I would have to calibrate the game to be used with the 3rd party driver, hop in and out of the game, change configs, run programs side-by-side with the game... It all just looked a bit too much. I just wanted to try something cool on my Rift but couldn't be bothered with the complex set-up.

So, I had another little play with Doom 3 BFG and got a little further. I've also downloaded Unity and intend to have a play around with that (but want to get Positron released first!). I might come back to War Thunder in a few days if I have more time as I imagine it would be good in the Rift if it's set up properly.

If you found this post helpful please leave a comment below:
JohnnyB / 2013-06-29 17:02:32
This kit was made for gamers. How on earth you ended up with it beats me.
If you don't have the slight patience and computing skills to set it up with a game why post about it?
Put ur ass down and try again.
colecj / 2013-07-11 23:18:43
What a waste of my time. Why make a post about something u didnt do/try....."wow..can't wait for day thirteen...lol...btw they have in game support now.. no need for all the extra work.
Guy / 2013-07-15 05:35:39
I don't hate you.
Guy / 2013-07-15 05:36:10
In fact I like you! I also like your Oculus Rift posts. I have read them all.
Smithd178 / 2014-04-01 05:09:31
Very nice! dbddkfaceb
Tags:   3d   gaming   oculus rift   vr   war thunder