I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Sunday, March 6th 2016 / Gaming


Superhot came out last week on Steam and I had to try it to see how it's evolved since playing the Oculus Rift demo a year or two ago.

The game's core mechanic is that when you move, time moves. Even looking around with the mouse makes time progress and you have to be careful to avoid getting shot in the back of the head.

The actual gun-toting bullet time action scenes are book-ended by story-telling chat sessions (played out as if using an old text console). One of these introduces you to the game and gets you quickly in to the first level.

The game looks incredibly vibrant and high detailed. As you progress through the levels you'll discover many more objects in the environment with which you can interact (primarily to throw at enemies) and you'll use a variety of weaponry including semi-automatic rifles and the all powerful Katana.

They story mode took me a couple of hours to complete. The most challenging levels meaning I had to restart (after being killed) a dozen or so times, but it never felt frustrating. Most of the times I died was down to my carelessness and being too hasty when trying to kill the guys in front of me.

After the story mode is complete, there is still a hell of a lot of content available from the endless and challenge modes which unlock.

One such challenge mode is to attempt to complete the game using only the Katana, a melee weapon which doesn't get damaged as you kill enemies. You can also throw the Katana (and even go for a multi-kill with those throws) but you have to be careful in this mode as you can't even punch (every kill must be made with the Katana!).

The game looks great, and while it may look 'simple' there's a lot going on with effects and post-processing to really make the game's visuals pop:

One of the challenge modes allows you to play the game more like it was in the demo from a couple of years ago:

Both of the videos above were captured in-game too using the in-built Killstagram service. You can edit and upload your level replays (note that the actual game is generally played in slow-motion, the replays are played in 'real time'. Here's another of me playing the second level in Katana only mode:

I'm realling looking forward to playing the game on the Oculus Rift (patiently waiting for my KickStarter Edition to arrive). It's a great game and has been great to play in small bursts (in between bits of work on Positron and playing with the kids).

You have to check out this game. It's the most innovative shooter I've played in years.



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Tags:   gaming   superhot