I'm a professional game developer from Wakefield, England, working for TickTock Games.
I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd.
Martin 'Bytrix' Caine
All round web guy, games programmer and musician.
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic games gaming geoip global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam storage super stock sd1 fr team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
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Monday, February 21st 2011 / XNA
I began writing my own deferred renderer in XNA about two years ago. There were a few excellent resources on ZiggyWare, Catalin Zima's site and Riemer Grootjan's site regarding deferred rendering. They helped me quickly get a working renderer written but I still didn't understand much of the maths and concepts behind it.. I just thought it looked cool.

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Tags:   deferred   rendering   shadow racers   xna
Sunday, February 20th 2011 / XNA
I originally set up this site with the intention of posting some XNA tutorials and information to help out other developers but unfortunately due to deadlines and working on my own XNA games I've had very little time to get anything written.

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Tags:   xna
Tuesday, February 8th 2011 / Gaming
Here's a quick little video of my kids having fun playing Kinect Sports on the Xbox 360. Damien loves playing the games on Kinect Sports and Willow simply likes to copy him, it's so funny watching her run on the spot.

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Tags:   gaming   kids   kinect