I'm a professional game developer from Wakefield, England, working for TickTock Games.
I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dpi dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic gamedev games gaming geoip girls make games global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manchester manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster sdl2 shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam stencyl storage super stock sd1 fr superhot team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web willow windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
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Saturday, June 1st 2013 / Gaming
Today was more of a development day, having been in at work for most of the day I got home and was in the mood for some more coding so I loaded up the Elite Force Rift solution and got the ioSTVEF VM compiling, was pleasantly surprised that the patches worked even though the ioQuake3 source has changed somewhat since ioSTVEF was last updated.

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Friday, May 31st 2013 / Gaming
Didn't have much time to play with the Rift today, got a major milestone to reach on a project at work and have been working on that in my own time too.

I did however find a little time to try out a little racing game but unfortunately had issues with it. Fortunately though my T Shirt and poster arrived!

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Tags:   3d   elite force   gaming   oculus rift   racer   star trek   vr
Thursday, May 30th 2013 / Gaming
There really seems to be a lot more demos popping up over the past few days and not only that but some of the earlier demos are now receiving updates which is cool so there's plenty of new stuff to try.

I downloaded Unity for the first time this weekend and had a quick look over it. As a professional games programmer I've always dismissed Unity as a tool for those who aren't capable of programming a game from the ground up themselves but the recent demos I've been seeing have been quite impressive hence the reason I've decided to give it a chance.

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Tags:   3d   elite force   gaming   oculus rift   star trek   vr   vr cinema