I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Sunday, August 19th 2018 / GameDev
Yesterday my nine year old Daughter Willow took part in a Girls Make Games workshop in Manchester and she loved it.

The workshop was designed for young girls from around the age of seven or eight up to fifteen. It gave them an introduction to game design and development and the girls created their first game using Stencyl.

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Tuesday, February 23rd 2016 / Blog
The first game from my own company (Retroburn) is now set to be released to Steam on March 17th. The store page is live and it should soon be available for pre-order:

http://store.steampowered.com/app/374780/

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Tags:   gamedev   positron   steam
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Sunday, November 8th 2015 / Blog
I'm using SDL2 at the base of my own engine to help with cross platform compatibility at the lowest level. We're also using it at work for Z Steel Soldiers (and other games) and we had numerous reports of strange things happening which all sounded like DPI scaling issues to me.

On some machines our games would launch and appear to be clipped off-screen. So you'd only see the top left portion of the screen and couldn't select any buttons or elements that were off screen. The other issue was that the full screen would render, but the mouse would be trapped in the top left portion.

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Tags:   dpi   gamedev   sdl2
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