I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
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Friday, March 16th 2012 / XNA
I've not posted much lately as I've been busy finishing my game Positron but I've been seeing increasingly negative comments targetted at Microsoft with regards to Windows 8, XNA, and XBLIG lately and I thought I'd post something to share my thoughts.

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Tuesday, January 10th 2012 / XNA
Being an advocate of the Xbox Live Indie Games channel I have always tried to stay on top of the games being released and follow many of the developers on social networks like Twitter and Facebook.

The thing is, there are many more XBLIG developers who I'm not following, and many games which get very little exposure on the internet and they don't get the coverage from the gaming media either.

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Wednesday, January 4th 2012 / Gaming
A few days ago I completed my first play-through of Deus Ex: Human Revolution (on the Xbox 360) and I thought I'd take the opportunity to write a short review of the game and share some of my thoughts regarding the game's direction

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Tags:   deus ex   eidos   games   montreal   reviews   xbox
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Thursday, December 29th 2011 / XNA
Many months ago, way back in May I first heard about the PlayStation Suite, a new initiative from Sony to open up development on their platforms to a wider audience in a similar way to what Microsoft have done with XNA.

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Thursday, October 20th 2011 / XNA
I was pleased to see an article about Xbox Live Indie Games (XBLIG) on gamesindustry.biz this week, but after reading it I think the writer still did not really explain what the article title hinted at. The article in question subtitled 'How To Survive' does not really give much insight into how the platform and the marketplace works for the average developer. It showcases some of the work done by some of the more experienced developers and sweeps away the thousands of failed ventures that have gone before them.

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Tags:   games   xblig   xbox   xbox live indie games   xna
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Tuesday, September 20th 2011 / Gaming
A while ago I started creating a web based tool for editing Minecraft texture sets but due to many cross browser oddities I decided to stop developing the tool but have recently come back to it and using some of my newly attained JQuery knowledge I'm in a better position to make the tool truly cross-browser compatible and make it work just as I had hoped.

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Tags:   css3   games   jquery   minecraft   texture editor
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