I'm a professional game developer from Wakefield, England, working as a senior programmer for Rebellion North.
I'm a married father of five and I a also sometimes do Retroburn stuff.
Martin 'Bytrix' Caine
Father. C++ Games Programmer. Cyclist. Guitarist.
2013 3d alphalabs amazon apple archivirtual asynchronous battlefield bad company 2 ben 10 bepu beta blackmagic design blog blue marble bootcamp borderlands bsp calibration charity charvel childsplay comments competition content tracker counter-strike crash csgo css3 cycling dear esther deferred deus ex develop conference direct x discipline documentation doom 3 bfg dpi dr bott eidos elite force email deliverability eurogamer expo facebook focus fresnel game development game horizon game republic gamedev games gaming geoip girls make games global offensive grid guitar half-life 2 hawken hd7 hobbyist htc humble indie bundle imac indie indie trials indietrials intensity pro ip-countryside iron man 3 jamulus rift jquery kids kinect launch conference left 4 dead live lost mac mac osx manchester manhacks mass effect 2 matrox maya minecraft mirrors edge montreal morrowind movies museum of the microstar music mxo2 mini mysql nausea network networking nokia normal mapping obj oculus rift omnitrix ouya pedal for pounds php physics playstation suite port25 portal portal 2 positron posters powermta project aedra project euler promotion properties proton pulse ps vita ps4 psn racer reddit rendering retroburn game studios reviews rift racer riftracer roadkill roller coaster sdl2 shadow racers sharks shoct skyrifters snds space cadet spam trap star trek steam stencyl storage super stock sd1 fr superhot team fortress 2 tesselating tesselation texture editor thunderbird thunderclap ticktock games tiga track builder track bulder trials tv twitter uk ultimatrix usergroup vequencer video vireio visual assist visual studio vorpx voucher vr vr cinema war thunder warren web willow windows 8 windows 8.1 windows phone 7 workbench wp7 wp7dev xbla xblig xblig network xbox xbox live indie games xna xnaukug xperia play zombies on the holodeck
Email Deliverability
Friday, March 16th 2012 / XNA
I've not posted much lately as I've been busy finishing my game Positron but I've been seeing increasingly negative comments targetted at Microsoft with regards to Windows 8, XNA, and XBLIG lately and I thought I'd post something to share my thoughts.

Read the full article...
Tuesday, January 10th 2012 / XNA
Being an advocate of the Xbox Live Indie Games channel I have always tried to stay on top of the games being released and follow many of the developers on social networks like Twitter and Facebook.

The thing is, there are many more XBLIG developers who I'm not following, and many games which get very little exposure on the internet and they don't get the coverage from the gaming media either.

Read the full article...
Thursday, October 20th 2011 / XNA
I was pleased to see an article about Xbox Live Indie Games (XBLIG) on gamesindustry.biz this week, but after reading it I think the writer still did not really explain what the article title hinted at. The article in question subtitled 'How To Survive' does not really give much insight into how the platform and the marketplace works for the average developer. It showcases some of the work done by some of the more experienced developers and sweeps away the thousands of failed ventures that have gone before them.

Read the full article...
Tags:   games   xblig   xbox   xbox live indie games   xna
Thursday, June 17th 2010 / XNA
I've been thinking for a while that I need to go back to my XNA BSP Processor / Importer to optimize the output a little more and my current focus is optimizing the patch meshes in the BSP. We use NetRadiant to create our game levels in BSP format (and for our track builder I export each piece as an individual BSP then convert it into a mesh since I'm not really a modeller but I'm pretty good with level editing tools).

Read the full article...
Tuesday, June 15th 2010 / XNA
Here's a preview of my latest XNA project, a new track builder game for Xbox Live Indie Games. The screenshot here shows a view of the track in free-view mode after creating the track in-game. The aim of the game is to create your own tracks, set fastest lap times and share them with other people on Xbox Live!

Read the full article...
Tuesday, May 4th 2010 / Blog
For those of you out there who are Twitter users I have three accounts on there which I try to regularly keep updated (ok, not so much yet but I do plan to update them more often).

Read the full article...